In the basement, head left to find James' corpse and then enter his Limbo.Enter the door in the kitchen to head downstairs. Head right to the kitchen and note that the greenhouse door is also locked with a combination. In the study, note that the drawer is locked with a combination, take the Wallet from the coat rack, and take the first Key with Symbol from the Wallet. In the manor, start by heading right, grabbing the Torn Page from the library.Follow the game's directions and head to the right As a quick note, defeat any enemy you see in the early game, as you need the first six tattoos to beat the game. We will completely ignore any side quests or collectibles and only do things integral to finishing the game. The last section was a brief rundown of how to beat the game, and this section will be the written out rundown. If you're trying to find all the loose ends, this is a good place to start. Speaking of difficulty settings, the lowest Exploration setting, I Hate Being Lost, has a very useful feature where any section of the map with uncollected items or ink will be highlighted in red.Some ink, such as the sums you get from rifts and camps, is instantly secured. If you're playing on normal or lower Exploration difficulty, the point with the ink will be marked on the map. Dying again will make it return to all the monsters you fought in the first place. Whenever you die and you have loose ink in your inventory, it will either be left at your point of death or absorbed by the monster that killed you.Don't be afraid to spend whenever you can, as more Bnp will follow 2155 and 263, to be exact, and I didn't even get 100% completion. I ended my first play through with a lot of spare Bnp and Ink.If something's on the list, it likely pays out well, is an achievement, or upgrades you
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