![]() Once the frame has been properly constructed, it can be activated by introducing fire into the frame. The frame's dimensions can vary, with the smallest permissible size being 4 blocks × 5 blocks, and the largest being 23 blocks × 23 blocks. To assemble the portal, the player's initial task involves building a rectangular frame using blocks of obsidian. It's important to note that portals created in the End will not function for this purpose. In order to enter the Nether dimension, a player needs to construct a nether portal within the confines of the Overworld. On the other hand, if the nether portal is in a fortress and you want the overworld to match it, then build the nether-side portal and move the overworld portal to match."Economy" portal without corners (left), full portal (right) build it first, then relocate the nether portal. for example if you have a dedicated chamber/portal room in your base, then you will want to prioritize the overworld portal. When using this method, you can choose which portal gets "priority". if you build a portal at 800,y,-160 in the overworld, then manually build a portal at 100,y,-20 in the nether. The best way to "force" two portals to link is to manually build both portals on or as near the same "effective block" as possible. block 800,y,800 in the nether is directly linked to block 6400,y,6400 in the overworld. so for example, block 800,60,800 in the overworld is directly linked to block 100,60,100 in the nether (the Y coordinate, for the most part, is ignored). so when i say "effective" block i mean an objective global coordinate. Well remember that the nether coordinates are directly linked to overworld coordinates but by a factor of 1:8. Manually moving your portals so that they are on the same effective block should solve the issue. now when you go through portal A' it's too far away from A so the game doesn't recognize it and it creates portal B instead. but A' had to be created too far away due to the terrain around where it should be. What may be happening is that your first portal A in the overworld generated portal A' in the nether. if there isn't one in proximity, it creates a new one. if there is one in proximity, it uses it. NOW when you are exiting the nether the game does the same thing - it checks the area in the overworld to see if there is a portal. What can happen is when you go through the first time the game has to struggle to find a place to build the nether portal. or there are FEW spots to put the portal. there are no valid spots to put the portal. this is due to no fault of your own, you really can't predict what's in the nether the first time.įor example, if you chose a spot in the overworld that connects to an area in the nether that is a massive lava ocean. What can sometimes happen is if you choose a poor spot for a portal in the overworld, the game has to kind of try a little harder to find a place to make the nether portal. if there isn't one, it tries to generate one. What happens when you go through a portal is the game checks the other dimension to see if there is an existing portal. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities. ![]() Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft
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