It's worth watching the film before playing the game. ![]() Besides that, you lock onto cover, move left and right, and poke your head up or out with the left trigger to take shots with the right. With a bit of luck, he'll be down in one shot, and if the game's feeling particularly generous, the camera follows the bullet into his head with a satisfying crunch. These include the obvious bullet-curving (and oh look, an adrenaline meter), performed by holding the right bumper to lock onto target and using the right analogue stick to arc a suitable trajectory, releasing the bumper when your enemy's icon goes white. It's a cover shooter in the same vein as Gears of War, with a few gimmicks. The game picks up after the film - with Gibson trying to find out more about his mother as assassin group the Fraternity does its best to stop him - and gives you control of his father in alternate levels to help fill out the backstory. With a bit of help from Angelina Jolie and friends, he lives up to his genes and turns into a sort of Jedi version of Leon, capping executives as they lounge at conference tables by bending the flight of a bullet through a fifth-storey window as he speeds past on the roof of a train. James McAvoy is Wesley Gibson, who discovers he's a master assassin in waiting. What's impressive about the actual game, developed by crafty Swedish outfit GRIN, is that it comes so close to working out well anyway.įirst though, a bit of background. As soon as James McAvoy's character started bending bullets around obstacles by learning to control his superhuman adrenaline, you could almost see the icons forming on the HUD, and wherever you looked, there was a quick time event waiting to happen. And all this despite that bloke out of Atonment's American accent, and Morgan Freeman saying the F-word.īut of course, the inevitable videogame adaptation was a bleak prospect. Jones' Wanted comic book, released last June, was frequently just as inventive, and in any other year the Russian director's instinct for pace, escalation and stabs of dark humour might have found greater acclaim. Lots of multiple-bullets to shoot down.While it may not have been quite the same cinematic calibre as Chris Nolan's Dark Knight, Timur Bekmambetov's adaptation of Mark Millar-J.G. When everyone is dead, the next part will once again start automatically. Try to use a lot of curved bullets to conserve ammo, and pay particular mind to the sniper on the top level. Run forward and take cover quickly, as it's easy to get overwhelmed here. With that out of the way you'll need to fight your way back across the room. Head up onto the catwalk above for a Team Quote unlock. The best strategy is just to run to the far side, past the gate. As you get to the far side, you'll be ambushed from behind. ![]() You'll pick up in a big empty factory floor. Make sure to get it before the end of the fight, because this area ends automatically when everyone is dead. There's also a Video unlock off in one of the dark extremities of the region (pictured, right). You'll also enjoy your more powerful dual-wielded guns. ![]() All the explosives will clear enemies in a hurry, and they're easy to hit with a curved bullet. Achievement whoring aside, this isn't a tough shoot out. The abundance of enemies here in close proximity (not to mention the better weaponry) makes this a perfect opportunity to work on the "All in the Reflexes" achievement by gunning down three enemies with one Enhanced Quick Move. There are explosive tanks around the edges of this area and lots of enemies, so this is the perfect opportunity to go for the "Glad I Wasn't There" achievement/trophy.
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